Halloween: the veil between our world and the ‘otherside’ is at its weakest. Witches celebrate Samhain, a Celtic festival from the old religion, conjuring the dead and communing with the spirits. Nigel Danvers, ghost-hunter, knows all about the ghosts that dwell in the darkness, he has seen plenty to convince him there are dark forces at work. So, why is Halloween so different? Dusting down his old ghost-hunting gadgets, Nigel gets to work. Something is haunting the guest rooms above the local harbour side pub, The Bear. Who or what hides in the shadowy corners of the old Inn? What is the presence at the end of the Harbour Wall? Nigel has one night to find out, before the veil returns to full strength, and the Halloween Horror is gone, for another year.

Title: The Last Crown: Midnight Horror | Series: The Last Crown | Website: www.darklingroom.uk | Publisher: Iceberg Interactive | Developer: Darkling Room | Release Date: 10/30/2015 | Genre: Adventure horror | Platform: PC | Rating: 3 out of 5 | Source: Self – Purchased

The Last Crown: Midnight Horror Review
This series has the weirdest name progression. The first one is called The Lost Crown: A Ghosthunting Adventure. Then this one is called The Last Crown. But it’s not the last. Midnight Horror isn’t exactly a full-length game. It really should more properly be called a DLC, I guess? It’s really just a short interlude between The Lost Crown and The Last Crown: Blackenrock. Because we’re too damn impatient so they threw this at us to keep us happy while we wait.
I’m not sure what I think about it. It took me a little bit to get into the groove of it. The atmosphere is totally different than the first game. It keeps the same black and white aesthetic but I kind of feel like full colour would have set this game apart from the more serious-toned ones. Because this game is quite a bit goofier than the first game. It’s a fun, light-hearted adventure with a little mystery, a little (semi) legal drug sales and a little farting cat. I’m not even joking.
The plot is okay but the animation for the walk cycles is even weirder than the first game. The voice-work could be a little better, as well. It is all the same actors but their heart’s don’t seem to be in it. The interactions between Lucy and Nigel just don’t have the same spark. As far as progression goes, it’s very obscure on what you’re supposed to be doing. Even more so than the first game. There were some very cool new features to the ghost-hunting aspect that we didn’t get to play with nearly enough. I hope they’ll be making an appearance in Blackenrock.
I didn’t have any troubles with crashing as some people did so maybe that has been fixed. The dance interactions were a little wonky but worked well enough. I can’t say that it’s horrible but it’s not great, either. Of course I will still play the other one-off, Silent Night and the long awaited The Last Crown: Blackenrock. I just hope the gang is a bit more turned out.

GracieKat was the first co-host of Sci-Fi & Scary, Lilyn’s partner-in-crime, and sub-head of the Coolthulhu Crew. She reviews horror books, movies, and games for the site. She also does a weekly Focus on the Frightful feature, and is the site list-maker. She is also in control of the Sci-Fi & Scary podcast which will relaunch soon.
Gracie is also a member of the Ladies of Horror Fiction crew.