When Connor and Logan Cardwain, a gangster’s lieutenants, steal a shipment of high-grade narcotics on the orders of their boss, Connor dreams of diverting the profits and setting up in business for himself. His plans encounter a hurdle in the form of Eloise Falaviere, Logan’s former girlfriend, who has been hired by an interplanetary police force’s vice squad.
Logan wants a family; Eloise wants to stop the drugs shipment from being sent to her home planet; Connor wants to gain independence without angering his boss. All of their plans are derailed, though, when they discover that the shipment was hiding a much deadlier secret – the prototype of a tiny superweapon powerful enough to destabilize galactic peace.
Crime lords, corrupt officials and interstellar magicians soon begin pursuing them, and Connor, Logan and Eloise realize they have to identify and confront the superweapon’s smuggler in order to survive. But, when one by one their friends begin to betray them, their self-imposed mission transforms from difficult to near-impossible.- Goodreads
Sailor to a Siren Review
Sailor to a Siren has a lot going for it. The world-building is wonderfully done, with lots of detail, and some quirks that tend to make it stand out as very unique. The dialogue can be extremely snappy in a pleasing Whedonesque fashion. The action is frequent, violent, and fun. Its a blend of different genres that can, and often does, work together quite well.
Unfortunately, it also has some rather pressing problems, and it starts right at the beginning. In theory, being thrown right into the thick of things is awesome and frequently works well. However, that also tends to be only when there’s one or two characters that you’re being introduced to/having to follow. When you’re introduced to 4 characters and at least three different races are mentioned (apart from the characters) as part of the world building AND you’re trying to follow a fight, it gets to be a bit much, unless you can really sit down and concentrate hard on what’s going on.
The second big problem is the pacing. Sumra has a talent for dialogue which tended to make it very fun to read but when you have trouble getting into the book in general, it rather felt like when you’re first learning to drive a stick shift. Lurch forward, grind to a halt. Lurch forward, grind to a halt. Get going great! … inexplicably the car stalls. You end up staring at the gearshift and the pedals in consternation, growling in frustration, and feeling extremely happy on those short jaunts where the car is rolling smoothly.
Overall, not a bad book because when it was going, it was great, but it was really hard to get into, and without being able to form a connection to the characters, it was hard to truly enjoy the book.